Product Update May 2026

    Shubhra SarkerBy Shubhra Sarker
    May 30, 2026
    3 min read

    The configurator got a proper AI assistant, and Show/Hide was rebuilt.

    Configurator AI assistant

    Ask for a change in plain language and the AI agent reads your model, works out which parts are involved, and makes the change — with the tools to create blocks, add and edit options, and check its own work.

    It is paired with client-side semantic search over your model, so finding the right part does not depend on the exporter having named things sensibly.

    CTA Templates

    Build a call-to-action once and bind it to as many configurators as you like. Button count and price display are configurable, the editor warns you when buttons are hidden, and templates travel with the configurator through save, load and delete.

    Batch Photoshoot

    Generate a whole set of on-brand images in one flow rather than one at a time. Pick a scene, pick your products, and go — up to twenty images per run, with the aspect ratio detected from your scene image and real error messages when something fails. Results open in a full-screen gallery.

    Show/Hide, rebuilt

    The block most people use most, reworked. Node selection is now separate from visibility: you select with the tree and hide with the eye icon, which cascades to children. There is a right-click menu to hide or unhide the current selection, the tree auto-scrolls and expands to whatever you click in the 3D view, and hidden nodes can be shown at reduced opacity so you can see what you are working with.

    Prompt Builder and Prompt Explorer

    Two tools for writing better prompts: a builder that assembles one from structured choices, and a chatbot you can think out loud with before committing tokens to a generation.

    Also in this release

    • Planner Studio: drag modules to move them with automatic snapping on proximity, spawning blocked when there are no open snap points or the direction is incompatible, and a configurator panel for choosing variants per module.
    • Part swap tools: clone objects, progressive loading for swapped models, target nodes editable from the tree, and swapped parts no longer leaking between variants.
    • Transform: multi-select, copy, paste and reset, gizmo placed at the bounding-box centre, and undo shared with Show/Hide and Fabric blocks.
    • Texture picker: search, type filter chips, tooltips on truncated names, and Select All that respects the current filter instead of selecting everything.
    • Folders for configurators, with counts, plus a summary view and a decluttered actions bar.
    • A public API for fetching a configuration by code, and share links created on save with the code shown in the editor.
    • Scene Editor save and load moved to GLB, with a ground grid toggle and centre axis lines.
    • Faster raycasting throughout the editor, so clicking in a complex scene is more responsive.
    • Free plans are now gated from 3D generation and the scene builder, with a clear message rather than a failure.

    Plus fixes for hidden nodes clearing when switching configs, scrollbar doubling, camera slider jitter and a crash on login redirect.

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