Product Update — June 2026

    Shubhra SarkerBy Shubhra Sarker
    Jun 29, 2026
    3 min read

    Product Update — June 2026

    The biggest month of the year: Staging Studio, real analytics, and a rendering pipeline of our own.

    Staging Studio

    Show a customer what your furniture looks like in their room, while you are standing with them. They photograph the room and scan a QR code on your screen, the room is reconstructed from that single photo — with floor and tilt correction — and you drop your models into it.

    From there it behaves like a real room. Drag furniture along the surface and it stays upright, objects spawn from their visible base rather than wherever the model's pivot happens to be, and a reticle shows where the next piece will land. Each object gets its own action bar and a gizmo that follows its rotation. You can hide and show pieces from the object list, and choose configurator options per object — which are remembered.

    Lighting presets are reusable, and the lighting you set in the viewport carries through to the final render.

    Analytics, with real data

    Configurator analytics now sit alongside model analytics, and both run on real numbers.

    See which variants customers actually choose, where your viewers are, and how they arrive — device and referrer breakdowns included. Interaction and rotation analytics show how people handle the model, and "settled" data captures where they end up rather than every intermediate fiddle. Compare time ranges, and download a polished PDF report for the rest of your team.

    Photorealistic rendering

    A custom render pipeline producing studio-quality stills from your 3D models — the kind of image you would put in a catalogue.

    Render in bulk, crop to frame the shot, browse your render history, and download everything as a zip. Aspect-ratio presets are built in, procedural stage environments are available, and Match Viewport reconstructs the lights you set up in the editor so the render matches what you were looking at.

    Team management and tokens

    Assign AI token quotas to individual team members, and see who has been using what. Usage reports are paginated and sortable, with tokens broken down per member and per usage type — so a surprising bill has an explanation.

    Also in this release

    • Texture Generation replaces the 3D Scene Builder in AI Studio, generating tileable textures on the fly rather than assembling scenes.
    • 3D generation moved to Tripo, with a parts mode that produces a selectable hierarchy, a texture toggle, and export straight to your library.
    • Planner Studio gained a customer-facing share page with a publish flow, an arrangement picker so shoppers can start from a saved layout, and overlap blocking on both spawn and drag.
    • PolyViewer now supports interactive annotations with camera focus animation, hemisphere and scene lighting, model dimensions with auto-fit, and a bounding-box-tracked contact shadow.
    • Folders for textures and staging studio, bulk delete and bulk move for models, deleting a folder including its models, and folder navigation held in the URL.
    • Mobile: team management, staging studio and the textures header.
    • Spec sheet generation now warns you about its token cost before running.
    • A new skeleton loading system across the app, plus blurhash previews so images fade in rather than popping.

    Plus fixes for z-index conflicts with mobile navigation, checkboxes disappearing on hover, and analytics errors firing before the viewer was ready.

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